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INFINI RACER

⚡ VECTOR · 1979 · INFINITE ⚡

▶ NOW PLAYING LATEST live working copy ✦ always the bleeding edge ▶ ALL PREVIOUS VERSIONS
V026
★ shield: obvious aura + low-time flash ★
▶ PLAY V026

PROMPT

I'm getting feedback that it's not obvious enough when you have the power up. Can you make it more obvious? (follow-up) it doesn't give any indication that it's running out, make it flash as an indication

CHANGES

  • Active-shield aura. While car.boostT > 0, two counter-spinning magenta (#ff5cff) hex rings wrap the car (radius ~30 vs body ~22), breathing on a sine pulse and run through the glow + phosphor passes — the powered-up state now reads at a glance instead of relying on the subtle 6 Hz body-colour blink alone
  • Running-out warning. In the final 2.0 s the rings strobe on/off, the blink accelerating from ~3.5 Hz to ~9 Hz as the timer drains to zero — the quickening flash reads as "about to drop"
  • Each strobe "on" beat pops white-hot, thicker, and slightly larger than the steady ring (and the vertex sparks brighten to white) so it reads as a deliberate alarm, not flicker
  • Canvas-only — the top HUD was left untouched to keep it uncluttered